C_MUSICSYS_CFG Daedalus class
Class C_MUSICSYS_CFG defines the global settings for the game's music1.
Danger
An instance of this class is declared only once and should be named musicSysConfig.
Definition
Class definition as it is defined in Scripts/System/_intern/Music.d script file.
Members
float volume
The overall volume of the background music (soundtrack). From 0.0 to 1.0.
int bitResolution
Sound quality. 8 or 16 bit.
int globalReverbEnabled
Enable global reverb.
int sampleRate
Frequency. From 11050 to 44100.
int numChannels
Number of sound channels. From 16 to 32.
int reverbBufferSize
The size of the reverb buffer.
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Heavily inspired by the amazing documentation site Gothic library. ↩