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HLP - help functions

Helper functions generally used for safety checks, to get specific information from the engine or to interface with the configuration .ini files.

Hlp_HasFocusVob

Hlp_HasFocusVob

Returns TRUE, if a specified NPC has a Vob in focus

func int Hlp_HasFocusVob( var C_NPC npc ) {};
  • npc - NPC
  • return - TRUE if npc has a focus Vob, FALSE if it does not

Hlp_GetFocusVob

Hlp_GetFocusVob

Returns NPC's focus Vob

func instance Hlp_GetFocusVob( var C_NPC npc ) {};
  • npc - NPC
  • return - focus vob

Hlp_GetFocusVobName

Hlp_GetFocusVobName

Returns the name of NPC's focus vob

func string Hlp_GetFocusVobName( var C_NPC npc ) {};
  • npc - NPC
  • return - focus vob name

Hlp_GetStringLength

Hlp_GetStringLength

Returns the length of a specified string

func int Hlp_GetStringLength( var string str ) {};
  • return - length of str

IsNAN

IsNAN

Checks whether floating point number is valid

func int IsNAN( var float value ) {};
  • return - TRUE if value is NaN, FALSE if value is a valid floating point number

Hlp_KeyToggled

Hlp_KeyToggled

Checks whether key is toggled

func int Hlp_KeyToggled( var int key ) {};
  • key - key code
  • return - TRUE if key is toggled, FALSE if key is not toggled

Hlp_KeyPressed

Hlp_KeyPressed

Checks whether key is pressed

func int Hlp_KeyPressed( var int key ) {};
  • key - key code
  • return - TRUE if key is pressed, FALSE if key is not pressed

Hlp_LogicalKeyToggled

Hlp_LogicalKeyToggled

Checks whether logical key is toggled

func int Hlp_LogicalKeyToggled( var int key ) {};
  • key - key code
  • return - TRUE if key is toggled, FALSE if key is not toggled

Hlp_GameOnPause

Hlp_GameOnPause

Checks whether the game is paused

func int Hlp_GameOnPause() {};
  • return - TRUE if the game is paused, FALSE if the game is not paused

Hlp_MessageBox

Hlp_MessageBox

Opens a message box with a specified message

func void Hlp_MessageBox( var string message ) {};
  • message - message to be printed

Hlp_PrintConsole

Hlp_PrintConsole

Prints a message to the Union debug console

func void Hlp_PrintConsole(var string message) {};
  • message - message to be printed

Hlp_OptionIsExists

Hlp_OptionIsExists

Checks whether the entry in section in .ini file optName exists

optName values

  • "Gothic"
  • "Mod"
  • "SystemPack"
func int Hlp_OptionIsExists(var string optName, var string section, var string entry) {};
  • optName - the .ini file
  • section - settings section like [GAME]
  • entry - one setting entry like playLogoVideos
  • return - TRUE if the option exists, FALSE if the option does not exist

Hlp_ReadOptionInt

Hlp_ReadOptionInt

Read an integer value from specified .ini file, section and entry.

optName values

  • "Gothic"
  • "Mod"
  • "SystemPack"
func int Hlp_ReadOptionInt(var string optName, var string section, var string entry, var int default) {};
  • optName - the .ini file
  • section - settings section like [GAME]
  • entry - one setting entry like playLogoVideos
  • default - default value - if the value is empty
  • return - the option value

Hlp_ReadOptionFloat

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!!! function "`Hlp_ReadOptionFloat`"
Read a floating point value from specified `.ini` file, section and entry.

`optName` values

- `#!dae "Gothic"`
- `#!dae "Mod"`
- `#!dae "SystemPack"`

```dae
func float Hlp_ReadOptionFloat(var string optName, var string section, var string entry, var float default) {};
```

- `optName` - the `.ini` file
- `section` - settings section like `[INTERFACE]`
- `entry` - one setting entry like `scale`
- `default` - default value - if the value is empty
- `return` - the option value

Hlp_ReadOptionString

Hlp_ReadOptionString

Read a string value from specified .ini file, section and entry.

optName values

  • "Gothic"
  • "Mod"
  • "SystemPack"
func string Hlp_ReadOptionString(var string optName, var string section, var string entry, var string default) {};
  • optName - the .ini file
  • section - settings section like [INTERFACE]
  • entry - one setting entry like scale
  • default - default value - if the value is empty
  • return - the option value

Hlp_WriteOptionInt

Hlp_WriteOptionInt

Writes an integer value to specified .ini file, section and entry.

optName values

  • "Gothic"
  • "Mod"
  • "SystemPack"
func void Hlp_WriteOptionInt(var string optName, var string section, var string entry, var int value) {};
  • optName - the .ini file
  • section - settings section like [INTERFACE]
  • entry - one setting entry like scale
  • value - value to be written

Hlp_WriteOptionFloat

Hlp_WriteOptionFloat

Writes a floating point value to specified .ini file, section and entry.

optName values

  • "Gothic"
  • "Mod"
  • "SystemPack"
func void Hlp_WriteOptionFloat(var string optName, var string section, var string entry, var float value) {};
  • optName - the .ini file
  • section - settings section like [INTERFACE]
  • entry - one setting entry like scale
  • value - value to be written

Hlp_WriteOptionString

Hlp_WriteOptionString

Writes a string value to specified .ini file, section and entry.

optName values

  • "Gothic"
  • "Mod"
  • "SystemPack"
func void Hlp_WriteOptionString(var string optName, var string section, var string entry, var string value) {};
  • optName - the .ini file
  • section - settings section like [INTERFACE]
  • entry - one setting entry like scale
  • value - value to be written

Hlp_GetSteamPersonalName

Hlp_GetSteamPersonalName

Returns the name of the current Steam user Returns empty string when not run with Steam

func string Hlp_GetSteamPersonalName() {};
  • return - string containing the Steam username, or an empty string

Hlp_DoEvent

Hlp_DoEvent

Calls every event function with the name funcName.

func void Hlp_DoEvent(var string funcName) {};
  • funcName - name of the event function to be called (all of them).