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Sound

ZenGin uses .wav files for playing Sound Effects and Dubbing.

Info

In-game soundtrack isn't saved in .wav sound files. See Music.

Properties

Original gothic sound files has following properties:

SFX

Sound effects (SFX) are sounds made by monsters, spells, weapons etc. Sound effects are defined in multiple places, in .mds files as part of the animation EventBlocks, or in the SFX Daedalus scripts. Sounds are located in the _work/Data/Sound/SFX directory.

Speech

Dubbing for dialogues is located into _work/Data/Sound/Speech folder. Every single AI_Output has its own sound file with name defined in the function itself.

For this dialogue line

AI_Output(self,hero,"Info_Diego_Gamestart_11_00"); //I'm Diego.
the engine will play Info_Diego_Gamestart_11_00.wav sound file (if it exists).