Přeskočit obsah

Tools

The community has developed many tools to help with the creation of Gothic mods.

Note

This list is a work in progress.

Daedalus

  • Daedalus Language Server - a VS Code/VS Codium extension that adds IDE like functionality for Daedalus scripting language
  • Ikarus - A daedalus library for the game Gothic. Exploits the interpreter to allow arbitrary memory access and defines a lot of useful functions for interfacing with the engine.
  • LeGo - A daedalus library for the game Gothic. It contains various packages to support modders.
  • AFSP - Fawkes' & Auronen's script package for Gothic 1 and Gothic 2: Night of the Raven.
  • Ninja - Ninja introduces the possibility of true modular modifications for the video games Gothic and Gothic 2 Night of the Raven.
  • DecDat - Daedalus .DAT files decompiler.
  • Redefix - OutputUnits compiler and updater.

VDFS tools

  • GothicVDFS - NicoDE's viewer, extractor and builder for .vdf and .mod volumes
  • VDFS Tool - Gratt's Union VDFS viewer, extractor, builder, optimizer and ZIP compressor for .vdf and .mod volumes

World Editors

  • Spacer - the original world editor for ZenGin, ships with the MDK
  • Union Gothic World Editor - Saturas' world editor, supports new object classes created with Union
  • Gothic World Editor - World editor for vanilla worlds, works with G1, G2 and G2 NotR worlds
  • Spacer.NET - A modernised version of Spacer available as a Gothic Mod.

Texture tools

  • GoMan - Oldest tool, for viewing and converting textures.
  • GoTex - Simple texture converter.
  • zTEXiPy - Latest texture tool, offers batch conversion and an intuitive viewer.

Libraries

  • ZenKit - A library to load, save and use almost all ZenGin asset files

Debugging

  • zSpy - Debugging tool that displays most of the operations performed by the engine during the Gothic or Spacer running, ships with the MDK.