zCMaterial
Quick Infos
Class Name: zCMaterial
Sources:
— spacerhilfedatei.sph
— gothic-library.ru
zCMaterial
class describes the properties of the game materials.
Danger
zCMaterial
objects are only saved in binary .ZEN
files.
Class members
- zCMaterial
- Internals
- name = ""
- matGroup = UNDEF
- color = 255 255 255 255
- smoothAngle = 60
- texture = ""
- texScale = 512 512
- texAniFPS = 0
- texAniMapMode = NONE
- texAniMapDir = 0 0
- noCollDet = FALSE
- noLightmap = FALSE
- lodDontCollapse = FALSE
- detailObject = ""
- zCMaterial
- Internals
- defaultMapping = 2.34375 2.34375
- name = ""
- matGroup = UNDEF
- color = 255 255 255 255
- smoothAngle = 60
- texture = ""
- texScale = 512 512
- texAniFPS = 0
- texAniMapMode = NONE
- texAniMapDir = 0 0
- noCollDet = FALSE
- noLightmap = FALSE
- lodDontCollapse = FALSE
- detailObject = ""
- detailObjectScale = 1
- forceOccluder = FALSE
- environmentalMapping = FALSE
- environmentalMappingStrength = 1
- waveMode = NONE
- waveSpeed = FALSE
- waveMaxAmplitude = 30
- waveGridSize = 100
- ignoreSunLight = FALSE
- alphaFunc = NONE
- Internals
Class member overview
defaultMapping
Default material mapping.
name
Material name. In most cases corresponds to the name of the texture map.
matGroup
Sound accompaniment of the material. Must be specified to produce the correct sounds when moving across the specified material.
Accepted values:
UNDEF
- Undefined.METAL
- Metal.STONE
- Stone.WOOD
- Wood.EARTH
- Earth.WATER
- Water.SNOW
- Snow.
color
Texture replacement color in RGBA format. Polygon is in this color until engine applies the texture.
smoothAngle
Defines the angle of material smoothing between two faces.
texture
Defines the name of the texture file used for the material, which also determines whether the texture is animated or static.
To create animated textures, add a suffix to the file name _A0
, e.g., NW_Fire_A0.TGA
, NW_Fire_A1.TGA
etc. The texture NW_Fire_A0.TGA
is the first frame. The game engine will automatically search your hard drive for remaining animation files.
texScale
Defines the scaling along the X and Y axes. Assigns the necessary texture coordinates to polygons.
texAniFPS
Defines the FPS (frames per seconds) of texture animation, but only if the texture is animated (NAME_A0.*
).
texAniMapMode
Texture animation mode.
Accepted values:
NONE
- No texture animation.LINEAR
- Linear texture animation.
texAniMapDir
Defines the direction and movement speed of animated textures. The values should be significantly lower than 1 (For example 0.00005).
Danger
The animation movement is only enabled when texAniMapMode
is set to LINEAR
mode.
noCollDet
Defines if collision detection is disabled.
Accepted values:
TRUE
- Collisions disabled.FALSE
- Collisions enabled.
noLightmap
Defines if light map is disabled.
Accepted values:
TRUE
- Disable baking of light maps on the material.FALSE
- Enable baking of light maps on the material.
lodDontCollapse
If you activate this option, the texture will not degrade when the camera moves away.
Accepted values:
TRUE
- Disable texture degradation.FALSE
- Enable texture degradation.
Note
To prevent the texture from being distorted, you can cancel the creation of a MipMap. It is advisable to use for small objects.
detailObject
An option that allows you to complement the material with an additional texture.
detailObjectScale
Tiling of the overlay image selected in the detailObject
property.
Warning
This option is only available in Gothic II (Spacer2).
forceOccluder
No information provided.
Accepted values:
TRUE
FALSE
Warning
This option is only available in Gothic II (Spacer2).
environmentalMapping
Environment mapping mode. Creates glare on the texture.
Accepted values:
TRUE
- Enable reflection mode.FALSE
- Disable reflection mode.
Warning
This option is only available in Gothic II (Spacer2).
environmentalMappingStrength
The strength of environmental reflection on a model.
Warning
This option is only available in Gothic II (Spacer2).
waveMode
Enable wave simulation mode. For example, AMBIENT_GROUND
is used for water textures.
Accepted values:
NONE
- Wave simulation is disabled.AMBIENT_GROUND
- Wave simulation is enabled.GROUND
- No information.AMBIENT_WALL
- No information.WALL
- No information.ENV
- No information.AMBIENT_WIND
- No information.WIND
- No information.
Warning
This option is only available in Gothic II (Spacer2).
waveSpeed
Wave speed.
Accepted values:
SLOW
- Slow.NORMAL
- Normal.FAST
- Fast.
Warning
This option is only available in Gothic II (Spacer2).
waveMaxAmplitude
Maximum wave amplitude.
Warning
This option is only available in Gothic II (Spacer2).
waveGridSize
Wave mesh size.
Warning
This option is only available in Gothic II (Spacer2).
ignoreSunLight
Defines if the material ignores sunlight (doesn't cast shadows).
Accepted values:
TRUE
- Ignore.FALSE
- Don't ignore.
Warning
This option is only available in Gothic II (Spacer2).
alphaFunc
Alpha channel blending function.
Accepted values:
NONE
- None.MAT_DEFAULT
- Use texture alpha channel.BLEND
- Mixing.SUB
- Subtraction.MUL
- Multiplication.MUL2
- Multiplication 2.
Warning
This option is only available in Gothic II (Spacer2).