ZenGin directory structure
Modding is all about changing the game files. To achieve that, we have to know the directory (folder) structure of a Gothic game.
Data
Data directory contains .vdf
volumes of the game. These contain anims.vdf
- animations, speech.vdf
- dubbing, worlds.vdf
- world ZEN files.
Saves
Contains saved games.
System
The system directory contains the game executable, GothicStarter.exe
, GothicStarter_mod.exe
, configuration .ini
files, mod .ini
files and mod icons and description .rtf
files.
system/Autorun
is a Union specific directory, it serves as a default search directory for Daedalus injection scripts with zParserExtender and Union plugins.
_work/DATA
This is where the magic happens:
Anims
- contains animations and animated models._compiled
- contains compiled animations.
Meshes
- contains meshes source and compiled files._compiled
- contains compiled meshes.
Music
- contains music files.Presets
- contains basic presets.Scripts
_compiled
- contains compiled scripts -.dat
files.Content
- contains scripts that make up the content of the game.System
- contains scripts that make up the menu.
Sound
- contains sound effects.wav
or.ogg
format (Union only).Video
- contains videos in.bik
format.