Przejdź do treści

Access Menu Objects

These Ikarus functions are intended to provide and simplify access to menu items (e.g. in the character menu).

Tip

Some menus are generated every time they are used, while others are generated once and then kept. For example, a character menu is only available after it was opened for the first time, after that it is kept in memory. Depending on what you actually want to do, it can make sense to introduce changes in the menu scripts.

Initialization

The best way to initialize all Ikarus functions is to call MEM_InitAll() in the Init_Global() initialization function.

Warning

If you want to use Ikarus in Gothic 1, it is best to define your own Init_Global() function and call it from every world initialization function.

MEM_InitAll();

Implementation

Ikarus.d on GitHub

Functions

MEM_GetMenuByString

MEM_GetMenuByString

func int MEM_GetMenuByString(var string menuName)

Parameters

  • var string menuName
    Name of the Gothic menu e.g. MENU_STATUS

Return value

The function returns the address of the menu if a menu with this name exists, null otherwise.

MEM_GetMenuItemByString

MEM_GetMenuItemByString

func int MEM_GetMenuItemByString(var string menuItemName)

Parameters

  • var string menuItemName
    Name of the Gothic menu item e.g. MENU_ITEM_PLAYERGUILD_TITLE

Return value

The function returns the address of the menu item if a menu item with this name exists, null otherwise.