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Timer

Info

Dependencies:
- None
Implementation:
Timer.d on GitHub

Timer is a better alternative to the timers that Gothic offers. The FrameFunctions and Anim8 packages are already based on it. It isn't possible to modify the current time, as this would only cause difficulties.

Initialization

Initialize with LeGo_Timer flag.

LeGo_Init(LeGo_Timer);

Functions

Timer

Timer

Returns the current playing time. If a new game is started, the time is 0. It is measured in milliseconds.

func int Timer()
Return value

The function returns current playing time in milliseconds.

TimerGT

TimerGT

Returns the current game time, but the timer is paused when the game is paused (in the menu or status screen).

func int TimerGT()
Return value

The function returns current playing time in milliseconds, but without measuring time when game is paused.

TimerF

TimerF

Alias to Timer function that returns the time as an Ikarus float value.

func int TimerF()
Return value

The function returns current playing time as an Ikarus float value.

Timer_SetPause

Timer_SetPause

Pauses the timer (and thus all FrameFunctions and running animations).

func void Timer_SetPause(var int on)
Parameters
  • var int on
    Pause on/off

Timer_SetPauseInMenu

Timer_SetPauseInMenu

The timer can automatically pause when the game is paused. (status screen, main menu...)

func void Timer_SetPauseInMenu(var int on)
Parameters
  • var int on
    Automatic pause on/off

Timer_IsPaused

Timer_IsPaused

This can be used to query whether the timer is paused.

func int Timer_IsPaused()
Return value

The function returns TRUE if the timer is paused, FALSE is returned otherwise.