META{Parser// specifies into which compiled file the scripts are going to be injected/* Code Name DAT file --- ------ ------- Game parser Gothic.dat SFX parserSoundFX SFX.dat PFX parserParticleFX ParticleFX.dat VFX parserVisualFX VisualFX.dat Camera parserCamera Camera.dat Menu parserMenu Menu.dat Music parserMusic Music.dat */MergeMode// 0 - if conflict occurs = compilation error, 1 - if conflict occurs = hookEngine// comma separated list of engines for which the scripts will be injected /* Code Engine Human readable name --- ----- ----------------------- G1 Gothic I Gothic I Classic G1A Gothic Sequel Gothic I Addon <3 G2 Gothic II Gothic II Classic G2A Gothic II NoTR Gothic II Addon */NativeWhile// use native whileNamespace// namespace of this script fileUsing// comma separated list of namespaces, that are considered local for this script fileMod// specify for which mod should this code be injectedAfter// comma separated list of scripts, after which this script should be parsed};