ZenGin
The game engine ZenGin is used by Gothic 1 and 2. This section contains the documentation of the various aspects of ZenGin modding.
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Script Reference
ZenGin uses its own scripting language called Daedalus. Check its functions, classes and extenders.
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Vob Classes
Virtual objects are objects which appear in the game world.
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Animations Section
Create new animations and put them into the game.
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Union SDK
Learn how to create plugins with Union SDK, a community-made software development kit for ZenGin.