Skip to content

ZenGin

The game engine ZenGin is used by Gothic 1 and 2. This section contains the documentation of the various aspects of ZenGin modding.

  • Script Reference


    ZenGin uses its own scripting language called Daedalus. Check its functions, classes and extenders.

    Scripts

  • Vob Classes


    Virtual objects are objects which appear in the game world.

    zCVob

  • Animations Section


    Create new animations and put them into the game.

    Animations

  • Union SDK


    Learn how to create plugins with Union SDK, a community-made software development kit for ZenGin.

    Getting Started