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Focusnames

Info

Dependencies:
- Interface
- HookEngine
Implementation:
Focusnames.d on GitHub

This package colors the focus names of the NPCs in appropriate colors according to the behavior defined below (alpha values are taken into account). Also affects monsters. (Mobs/Items get Color_Neutral)

Initialization

Initialize with LeGo_Focusnames flag.

LeGo_Init(LeGo_Focusnames);

Usage

If you want to change colors for any behavior edit the following functions directly in Focusnames.d file.

Focusnames_Color_Friendly

Focusnames_Color_Friendly

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func int Focusnames_Color_Friendly()
{
    return RGBA(0, 255, 0, 255); // Green
};

Focusnames_Color_Neutral

Focusnames_Color_Neutral

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func int Focusnames_Color_Neutral()
{
    return RGBA(255, 255, 255, 255); // White
};

Focusnames_Color_Angry

Focusnames_Color_Angry

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func int Focusnames_Color_Angry()
{
    return RGBA(255, 180, 0, 255); // Orange
};

Focusnames_Color_Hostile

Focusnames_Color_Hostile

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func int Focusnames_Color_Hostile()
{
    return RGBA(255, 0, 0, 255); // Red
};