The choice of ini file depends on how the game was launched. If it was launched from Gothic.exe, then the parameters will be read from SystemPack.ini. If it was launched through GothicStarter.exe, then they will be read from the ini of the mod.
[zParserExtender]LoadScript(obsolete)=;specifies a parser-script format script to run the scripts. The parameter is currently invalid.MergeMode=True;specifies whether injections will produce hooks.CompileDat=False;Determines if a copy of DAT file which has been modified by injection will be created.CompileOU=False;determines if a copy of an injection-modified OU file will be created.NativeWhile=False;Determines if a WHILE loop will be compiled. Defaults to False (for Ninja compatibility).MessagesLevel=1;sets the output level. The higher the level, the more information will be printed to the debug console.StringIndexingMode=-1;defines string indexing mode (see string indexing). Default value is -1.;Default = -1 - The default mode for the moment is Repair mode.;Disabled = 0 - Do nothing with the indices.;TopSymbol = 1 - The plugin finds the uppermost unnamed string and sets a counter for it.;Repair = 2 - The plugin goes through the whole string table and, if the indexing order is broken, puts the correct names. The counter is set on the basis of the search.
MARVIN console commands
zParserExtender adds console commands that save copies of the .dat files with the injected code.
Warning
If the mod uses Ikarus, the CompileDat option (in the .ini file) should be used since a fatal error may occur when using the command.