Sound
ZenGin uses .wav
files for playing Sound Effects and Dubbing.
Info
In-game soundtrack isn't saved in .wav
sound files. See Music.
Properties
Original gothic sound files has following properties:
SFX
Sound effects (SFX) are sounds made by monsters, spells, weapons etc. Sound effects are defined in multiple places, in .mds
files as part of the animation EventBlocks, or in the SFX Daedalus scripts. Sounds are located in the _work/Data/Sound/SFX
directory.
Speech
Dubbing for dialogues is located into _work/Data/Sound/Speech
folder. Every single AI_Output
has its own sound file with name defined in the function itself.
For this dialogue line
Info_Diego_Gamestart_11_00.wav
sound file (if it exists).