oCMobInter
Quick Infos
Class Name: oCMobInter
Version Identifiers:
β Gothic I: 35585
β Gothic II: 35585
Sources:
β spacerhilfedatei.sph
β gothic-library.ru
β zk.gothickit.dev
Interactive objects can be interacted with by NPCs and the player. Every time the object is interacted with, an OnTrigger
event is sent to the triggerTarget
object.
Class members
- zCVob
- oCVob
- oCMOB
- oCMobInter
- stateNum = 0
- triggerTarget = ""
- useWithItem = ""
- conditionFunc = ""
- onStateFunc = ""
- rewind = FALSE
- zCVob
- oCVob
- oCMOB
- oCMobInter
- stateNum = 0
- triggerTarget = ""
- useWithItem = ""
- conditionFunc = ""
- onStateFunc = ""
- rewind = FALSE
- zCVob
- oCVob
- oCMOB
- oCMobInter
- stateNum = 0
- triggerTarget = ""
- useWithItem = ""
- conditionFunc = ""
- onStateFunc = ""
- rewind = FALSE
- zCVob
- oCVob
- oCMOB
- oCMobInter
- stateNum = 0
- triggerTarget = ""
- useWithItem = ""
- conditionFunc = ""
- onStateFunc = ""
- rewind = FALSE
Class member overview
stateNum
Unknown.
triggerTarget
The name of the VObject(s) to send an OnTrigger
event to when this object is interacted with. Controlled by the rewind
property.
useWithItem
The name of the item which the player or NPC must have in their inventory in order to interact with the object. Corresponds to the name of the item instance in the scripts.
conditionFunc
The name of a script function which, when called, determines whether the object can be interacted with. The script function returns an int which is either 0
, if the object should be disabled and 1
if it should be enabled.
onStateFunc
The name of a script function to be called when the object is being used.
rewind
Determines whether an OnTrigger
event should be sent every time the object is interacted with or only the first time.
Accepted values:
TRUE
β SendOnTrigger
events multiple timesFALSE
β Only send the event once